21 years, 6 months ago
Highlights
Thank you again Simon!I successfully ported everything over to the effects framework, and every single thing you said has been great advice. Just to give you a performance updat…
21 years, 6 months ago
21 years, 7 months ago
There are some apparent optimizations in later shader versions (2.0+) that provide speed increases over earlier versions (1.1) even for shaders that can run in the instruction l…
21 years, 6 months ago
I am currently handling HLSL shaders through my own class interface that handles the validation, state changes and handle setting. The class is starting to become convoluted, an…
21 years, 7 months ago
21 years, 7 months ago
Latest Activity
See all in DiscussionsThere are some apparent optimizations in later shader versions (2.0+) that provide speed increases over earlier versions (1.1) even for …
21 years, 6 months ago
Thank you again Simon!I successfully ported everything over to the effects framework, and every single thing you said has been …
21 years, 6 months ago
Assuming the gun.vPos is the same as the players position.....Make sure you begin your transformations with an identity matrix. It …
21 years, 7 months ago