Hello, i wrote a log class and used the singleton pattern for it. The class ist in a static lib In my application i bind the lib and load dynamically several dlls witch also sha…
20 years, 9 months ago
Hello, i wrote a log class and used the singleton pattern for it. The class ist in a static lib In my application i bind the lib and load dynamically several dlls witch also sha…
20 years, 9 months ago
21 years, 7 months ago
Sorry my fault....i did same question in DirectX forumso comes the mistake....I ment that DirectX uses ABGR (with unsigned bytes),i need now one API to change its format. S…
21 years, 7 months ago
21 years, 7 months ago
Hello... I am sitting here for a long time to success in locking mipmap surfaces. I create a Texture with several mipmap levels (CreateTexture). When i try to lock a special mip…
21 years, 5 months ago
I wanted to ask, if there is a way to change the format of colors in Vertexbuffers. In OpenGL, it uses the format of ABGR, but i want it to be processed like RGBA.... anyone has…
21 years, 7 months ago
Hello, i wrote a log class and used the singleton pattern for it. The class ist in a static lib …
20 years, 9 months ago
Hello... I am sitting here for a long time to success in locking mipmap surfaces. I create a Texture with …
21 years, 5 months ago
Sorry my fault....i did same question in DirectX forumso comes the mistake....I ment that DirectX uses ABGR (with unsigned bytes),i …
21 years, 7 months ago
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