I have an effect file which compiles and runs just fine with HLSL. Everything is just OK. The same file compiles fine with CgFx (at least my checks don't reveal any errors). The…
19 years, 1 month ago
I have an effect file which compiles and runs just fine with HLSL. Everything is just OK. The same file compiles fine with CgFx (at least my checks don't reveal any errors). The…
19 years, 1 month ago
20 years, 7 months ago
20 years, 7 months ago
hehehehe. I initialized m_pIB and some other variables in the source and could finally made the program work. Either we found some bug in DXUT or it's just not the way this clas…
20 years, 7 months ago
Up untill now, I've always been allocating space for CDXUTMesh on stack. But, recently I tried to dynamically allocate space for it using new operator: // global section: C…
20 years, 7 months ago
I have recently written a simple 3d engine and since I'm a programmer and not an artist, I have a general question about level design (not that artists don't ask questions :)).…
20 years, 9 months ago
I have an effect file which compiles and runs just fine with HLSL. Everything is just OK. The same file …
19 years, 1 month ago
hehehehe. I initialized m_pIB and some other variables in the source and could finally made the program work. Either we …
20 years, 7 months ago
call stack looks something like this:SAFE_RELEASE( m_pIB ); <--- breaks hereCDXUTMesh::InvalidateDeviceObjects()CDXUTMesh::Destroy()CDXUTMesh::Create()
20 years, 7 months ago
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