21 years, 6 months ago
Highlights
Most SNES games were developed in assembly because the 65816 cpu inside the SNES ran at ~3 MHz (when switched to fast mode). The SPC700 which controlled the Audio DSP ran at …
21 years, 6 months ago
21 years, 6 months ago
Perhaps instead of:if (FAILED(VB->Lock(0,0,(BYTE**)ptr,0)))use:if (FAILED(VB->Lock(0,0,(BYTE**)&ptr;,0)))because if I recall correctly, DirectX will return the address of…
21 years, 6 months ago
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Most SNES games were developed in assembly because the 65816 cpu inside the SNES ran at ~3 MHz (when switched …
21 years, 6 months ago
Perhaps instead of:if (FAILED(VB->Lock(0,0,(BYTE**)ptr,0)))use:if (FAILED(VB->Lock(0,0,(BYTE**)&ptr;,0)))because if I recall correctly, DirectX will return the address of the locked data in the
21 years, 6 months ago