14ย years, 2ย months ago
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Yes, that'sWould it really mess up my timer variable, or my hOut, etc.? I'll post the fixes to the stuff like that in a little bit, but I need help on the base problem hโฆ
14ย years, 2ย months ago
Well, for example, the 'Act_Shoot' declaration in FINALBOSS.h is commented out. The compiler complains about that, and will then spew out a whole collection of errors foโฆ
14ย years, 2ย months ago
14ย years, 2ย months ago
You can index a linear array as if it were multidimensional by using a formula like x + y * width. i.e. Skip y rows of width elements, then x elements preceding the one you wantโฆ
14ย years, 2ย months ago
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See all in DiscussionsYes, that'sWould it really mess up my timer variable, or my hOut, etc.? I'll post the fixes to the stuff โฆ
14ย years, 2ย months ago
Well, for example, the 'Act_Shoot' declaration in FINALBOSS.h is commented out. The compiler complains about that, and will then spew โฆ
14ย years, 2ย months ago
You can index a linear array as if it were multidimensional by using a formula like x + y * โฆ
14ย years, 2ย months ago