21 years, 6 months ago
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21 years, 6 months ago
21 years, 6 months ago
I am having lighting issues utilizing per-pixel lighting using a normal map. Things are just not looking right. It seems only the one side of my cube is being lit. And…
21 years, 6 months ago
I’ve been trying to get my own lighting routines into my game, though when I enable and bind my GL_VERTEX and GL_FRAGMENT_PROGRAM. The resulting rendered object is invisible. So…
21 years, 6 months ago
I am currently utilizing ARB shaders and to specify texture coordinates for each texture unit. I use glClientActiveTextureARB( GL_TEXTURE_ARB ) glClientActiveTextureARB(GL_TEXTU…
21 years, 7 months ago
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See all in DiscussionsI am having lighting issues utilizing per-pixel lighting using a normal map. Things are just not looking right. It seems …
21 years, 6 months ago
Ok I went back to playing with per vertex lighting thinking everything was kosher.Now I am totally 100% unsure about …
21 years, 6 months ago
Yes I am using the CG compiler.You can use this command line to compile to ARB assembly. [wink]cgc vp_stdvertex.cg -profile …
21 years, 6 months ago