21 years, 7 months ago
Highlights
21 years, 7 months ago
Quote:Original post by Yann LActually, you should not use glInterleavedArrays, as it is obsolete. ...Oh yes: if you're using VBOs, you might want to set the vertex array pointer…
21 years, 7 months ago
Hi, I'm trying to add an OpenGL renderer to my engine which now has a DX 8 one. DirectX renderer is based on vertex/index buffers of course. And there is two problems:…
21 years, 7 months ago
Thanks for replyes.Yann L,Quote:You can create any layout you want (within some reasonable limits), by using the appropriate offset and stride parameters in the gl*Pointer() cal…
21 years, 7 months ago
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Quote:Original post by Yann LActually, you should not use glInterleavedArrays, as it is obsolete. ...Oh yes: if you're using VBOs, …
21 years, 7 months ago
Thanks for replyes.Yann L,Quote:You can create any layout you want (within some reasonable limits), by using the appropriate offset and …
21 years, 7 months ago
Hi, I'm trying to add an OpenGL renderer to my engine which now has a DX 8 one. DirectX renderer …
21 years, 7 months ago