12 years, 8 months ago
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Community contributions featuredIf you are trying to retrieve a constant buffer that is currently bound to the device, this is the only way that I'm aware of to do it. But it does seem fairly well docume…
12 years, 8 months ago
12 years, 8 months ago
When I'm rendering VSM/ESM to color multisampled targets I'm getting some pretty severe numerical stability issues, flickering white blocks of pixels inside the shadow regi…
12 years, 8 months ago
After doing much reading on terrain LOD and finally implementing a version of geometry clipmaps, I am left with some questions about the motivations behind the way it's bee…
17 years, 8 months ago
I'm going to assume that your variable heroes is not a pointer, in which case you should not use the * operator and just pass it directly to the constructor: spells.push_ba…
12 years, 8 months ago
Latest Activity
See all in DiscussionsIf you are trying to retrieve a constant buffer that is currently bound to the device, this is the only …
12 years, 8 months ago
I'm going to assume that your variable heroes is not a pointer, in which case you should not use the …
12 years, 8 months ago
When I'm rendering VSM/ESM to color multisampled targets I'm getting some pretty severe numerical stability issues, flickering white blocks of pixels …
12 years, 8 months ago