21 years, 6 months ago
Highlights
I'm o so close, I just need a little more hand holding on the matrix math.I've computed the rotation matrix for all the joints. When I just rotate the root, I can make it w…
21 years, 6 months ago
21 years, 6 months ago
I have built a rotation matrix. When I multiply each vertex by hand and then do my gl.glVertex3f() calls, then it works for a simple test case. Do I have to do all this work by…
21 years, 6 months ago
Below is a really simple milkshape model: 2 joints, 2 triangles, and a 16 frame animation. I thought it would be a good place to start in trying to get an animation to render. I…
21 years, 6 months ago
Wanted: Hint on how to make lesson 10 stop running thru walls. I've been hacking on lesson 10 for a while now. I'm a newb, but I've managed to add strafing and get it…
21 years, 6 months ago
Latest Activity
See all in DiscussionsI'm o so close, I just need a little more hand holding on the matrix math.I've computed the rotation matrix …
21 years, 6 months ago
I found the answer to my last question: gl.glMultMatrixf( rm ). Also had my rotation matrix crisscrossed.Now I'm trying to …
21 years, 6 months ago
I have built a rotation matrix. When I multiply each vertex by hand and then do my gl.glVertex3f() calls, then …
21 years, 6 months ago