21 years, 7 months ago
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21 years, 7 months ago
21 years, 7 months ago
Bit of confusion on my part, probably because I'm just starting to learn DirectX. I have a bunch of vertexes and a bunch of indexes that use the vertexes. However, within t…
21 years, 7 months ago
Quote:It'd be best to render all the triangles using one texture, then SetTexture(), then render the next batch of triangles. You could still get all the triangles into …
21 years, 7 months ago
I'm not loading a mesh. I'm basically just importing vertexes and indices from a file of mine. I guess I do need multiple indice buffers and have to keep switching to different…
21 years, 7 months ago
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See all in DiscussionsQuote:It'd be best to render all the triangles using one texture, then SetTexture(), then render the next batch of triangles. …
21 years, 7 months ago
I'm not loading a mesh. I'm basically just importing vertexes and indices from a file of mine. I guess I …
21 years, 7 months ago
From the specs of the DrawIndexedPrimitive, it seems tied more to the vertexes than the Indices. It only had vertex …
21 years, 7 months ago