Hi Gamedev coders Im sure this is asked many time, so for give my newness: Im currently running a c++ game engine. It previously had .c# scripting but used .net This slowed it d…
19 years, 3 months ago
Hi Gamedev coders Im sure this is asked many time, so for give my newness: Im currently running a c++ game engine. It previously had .c# scripting but used .net This slowed it d…
19 years, 3 months ago
21 years, 6 months ago
Quote:Original post by badbrad29i wasn't planning on saving the files as another format, but i just store them as vertexes and faces. i was just going to use them as they a…
21 years, 6 months ago
21 years, 6 months ago
Hiya So Iev been thru a bunch of the tutorial on this site so far and have a little openGl world and movement set up. Based alot around the lesson 10. Now so far the moveme…
21 years, 6 months ago
Hi all Im new to this site and have ordered the CD. Ive gone thru alot of the tutorials (THANKS NEHE!!!) and have openGL running and drawing fine. My question is (and forgive me…
21 years, 6 months ago
Hi Gamedev coders Im sure this is asked many time, so for give my newness: Im currently running a c++ …
19 years, 3 months ago
Quote:Original post by badbrad29i wasn't planning on saving the files as another format, but i just store them as vertexes …
21 years, 6 months ago
Does that code imply that 1000 ticks = 1 second?-LW
21 years, 6 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more