19ย years, 11ย months ago
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Community contributions featuredi did alot of testing about 12 months ago on rendering terrain's using brute force. My results showed the fastest way was using triangle strips and display lists. Using triโฆ
19ย years, 11ย months ago
20ย years ago
i am having a little trouble with my per-pixel lighting under GLSL. below is a pic of the problem. OpenGL fixed Function Lighting GLSL Lighting vert shader: varying vec4 diffuseโฆ
20ย years ago
Hey Fella's just after some opinions: ok here is what we got. I am doing some bump mapping and in my program i calculate the tangent's and obviouslly pass this onto my shadโฆ
20ย years ago
i am just trying to convert a cg shader to glsl and cg uses a function called mad....glsl don't have this and i assume it means multiply and add is this correct than? float mad(โฆ
20ย years, 4ย months ago
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See all in Discussionsi did alot of testing about 12 months ago on rendering terrain's using brute force. My results showed the fastest โฆ
19ย years, 11ย months ago
thanks zoret u r dead right, u must multiply the texture with the color.
20ย years ago
still doesn't work, it almost removes the texture completly
20ย years ago