21 years, 6 months ago
Highlights
For terrains created by highmaps it's imho far more easier to do this than for general meshes. Mike or maybe somebody other, can you give me some hints how to build the octree t…
21 years, 6 months ago
Given a triangle mesh with vertex normals - What's the usual way to manage that a game charakter stays on the surface while walking (e.g. Maria64/Unreal...)? tx
21 years, 6 months ago
Hi, I'm looking for some resources/informations about fast algorithms that cut a sphere out of a triangle mesh. More precisly: How to handle the situation when the cutting opera…
21 years, 6 months ago
Latest Activity
For terrains created by highmaps it's imho far more easier to do this than for general meshes. Mike or maybe …
21 years, 6 months ago
Given a triangle mesh with vertex normals - What's the usual way to manage that a game charakter stays on …
21 years, 6 months ago
Hi, I'm looking for some resources/informations about fast algorithms that cut a sphere out of a triangle mesh. More precisly: …
21 years, 6 months ago