21 years, 2 months ago
Highlights
That seems to have been the trick. Thanks for the help.
21 years, 2 months ago
Hi, I was wondering if anyone knew how to guarantee the horizontal field of view of a window in OpenGL. I've been using gluPerspective to set up the viewing frustum, and using t…
21 years, 2 months ago
21 years, 6 months ago
Hi all, I'm wondering if someone knows how to figure out a which pixel from the screen normalized vector starting from the eye location intersects, given the standard view infor…
21 years, 4 months ago
Hi All, I'm doing a ray-based sensor simulation (think sonar or radar). I've decided to use the graphics hardware instead of trying to do ray-tracing or something like that. Pre…
21 years, 6 months ago
Latest Activity
See all in DiscussionsThat seems to have been the trick. Thanks for the help.
21 years, 2 months ago
Hi, I was wondering if anyone knew how to guarantee the horizontal field of view of a window in OpenGL. …
21 years, 2 months ago
Hi all, I'm wondering if someone knows how to figure out a which pixel from the screen normalized vector starting …
21 years, 4 months ago