9ย years, 6ย months ago
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Well first, as for the original question(s): SSBO works, as the querying works - thank you guys! Got some ambient baked into a tree & probe array, as described in the firstโฆ
9ย years, 6ย months ago
Any idea why the code below gives me "GL_OUT_OF_MEMORY", or "internal malloc failed" errors? Because I can't believe I'm actually running out of memory. For the first time I'm uโฆ
9ย years, 6ย months ago
Hi there, Just wondering, what is the common way to achieve "enhanced bumpmapping" these days? In the past, I used POM (Parallax Occlusion Mapping), which more or less calculateโฆ
9ย years, 6ย months ago
Out of curiosity (for now), what does it take to get your 3D-game into VR? I'm not planning to actually do it anywhere soon, but I'd just like to know briefly: * What kinโฆ
9ย years, 7ย months ago
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See all in DiscussionsWell first, as for the original question(s): SSBO works, as the querying works - thank you guys! Got some ambient โฆ
9ย years, 6ย months ago
Problem in my case is that there is no "whole scene". The world is divided in smaller sectors (mainly rooms โฆ
9ย years, 6ย months ago
Promised. IF I can make it work, that is :D Then again you guys made me think again as well. โฆ
9ย years, 6ย months ago