13 years, 8 months ago
Highlights
I've worked on a commercial OpenGL game for several years and most of my work was in the graphics part of the code. Speaking from experience, most of the problems we ran i…
13 years, 8 months ago
13 years, 9 months ago
You should also look into loose quadtrees. The benefit is that you can find exactly what level of the tree and what node in that level an object belongs by looking at its…
13 years, 9 months ago
16 years, 7 months ago
GL_EXT_framebuffer_multisamplehttp://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt
16 years, 7 months ago
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See all in DiscussionsI've worked on a commercial OpenGL game for several years and most of my work was in the graphics part …
13 years, 8 months ago
You should also look into loose quadtrees. The benefit is that you can find exactly what level of the tree …
13 years, 9 months ago
GL_EXT_framebuffer_multisamplehttp://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt
16 years, 7 months ago