18 years, 6 months ago
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Quote:Original post by ElectroDruid...with some kind of post-process - anti-aliasing, or a small amount of motion blur...That's what I thought before. If I try multisampling / b…
18 years, 6 months ago
18 years, 6 months ago
Hello, is it possible with the fixed function pipeline to use a floating point texture (GL_ARB_texture_float), render some overlapping quads with this texture to a FBO, render t…
18 years, 6 months ago
Hello I am searching for a non-commercial fast vector algebra library, which has bindings for .Net and implements some object-oriented features like operator overloading. It wou…
18 years, 7 months ago
Hello I am using VBOs for large Triangle Data with GL_DRAW_STATIC. The vertex array is interleaved with normal and position: NX,NY,NZ X,Y,Z. The strange think is, I get very dif…
20 years, 1 month ago
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See all in DiscussionsHello, is it possible with the fixed function pipeline to use a floating point texture (GL_ARB_texture_float), render some overlapping quads …
18 years, 6 months ago
Quote:Original post by ElectroDruid...with some kind of post-process - anti-aliasing, or a small amount of motion blur...That's what I thought …
18 years, 6 months ago
Thanks for your reply.The texture that I use is generated in the code with size = 2 * metaball.radiusSquared. And …
18 years, 6 months ago