15 years, 8 months ago
Highlights
Community contributions featured[font="Arial"]A and B are the right and up directions for the camera. A, B, and dir (the vector from eye to look) form a basis (three orthogonal axes), so B is not nec…
15 years, 8 months ago
15 years, 8 months ago
I'm using OpenGL ES and it looks like I need to write my own pick rays. I'm taking the pick ray and trying to intersect with the xz-plane. I'm not sure if I'm no…
15 years, 8 months ago
I've seen on Pure volume how people can post music and was wondering if anyone had any experience in working with musicians and/or artists (2D/3D) for putting any projects…
19 years, 1 month ago
Does anyone have suggestions of how the parts of a game are supposed to be separated (with an emphasis on OO... specifically C++)? I've done a few simple games (tetris in J…
19 years, 5 months ago
Latest Activity
See all in Discussions[font="Arial"]A and B are the right and up directions for the camera. A, B, and dir (the vector from eye …
15 years, 8 months ago
Solved the problem. I've posted the correct code for anyone else trying to make pick rays. Multiplying by camera inverse …
15 years, 8 months ago
I'm using OpenGL ES and it looks like I need to write my own pick rays. I'm taking the pick …
15 years, 8 months ago