6 years, 4 months ago
6 years, 4 months ago
17 years, 3 months ago
17 years, 3 months ago
This is not related to static/dynamic buffers, IA does it for every vertex it needs to process every time; in theory, drivers could merge multiple vertex streams in a single con…
17 years, 3 months ago
Note that you don't need to differentiate between Acquire/Release/AcqRel semantics unless your platform indeed has different performance characteristics for these operations. &#…
17 years, 3 months ago
17 years, 3 months ago
This is not related to static/dynamic buffers, IA does it for every vertex it needs to process every time; in …
17 years, 3 months ago
Note that you don't need to differentiate between Acquire/Release/AcqRel semantics unless your platform indeed has different performance characteristics for these …
17 years, 3 months ago
It's probable that you don't need sin/cos at all; for example, if you're casting rays in regular angular intervals, and …
17 years, 3 months ago
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