6ย years, 9ย months ago
Highlights
Community contributions featuredThanks for the suggestions and ideas, everyone. That medium.com article really hit the nail on the head!I have just converted my game loop to busy wait, like this:constexpr autoโฆ
6ย years, 9ย months ago
6ย years, 10ย months ago
I am trying to lock my framerate at 60 for a game prototype I am working on* but it seems to be quite difficult to ensure that I always push out a new frame for every monitor veโฆ
6ย years, 10ย months ago
Hey there! Long time no see, GameDev! I wanted to share my new project "The Art of Dying". It's made with a software called "Adventure Game Studio" that I've been using aโฆ
12ย years, 11ย months ago
Hello there! The problem I'm working on a retro space action game in Unity3D. I say retro because we do not use 3D models to visualize other ships in spaceโฆ
13ย years, 6ย months ago
Latest Activity
See all in DiscussionsThanks for the suggestions and ideas, everyone. That medium.com article really hit the nail on the head!I have just converted โฆ
6ย years, 9ย months ago
Vsync would be a perfect solution for my problem but it's more of a user setting, right? It can be โฆ
6ย years, 10ย months ago
Thanks for the answers so far. I should have provided a bit more info to justify my choice to lock โฆ
6ย years, 10ย months ago