21 years, 5 months ago
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21 years, 5 months ago
21 years, 5 months ago
Hi, I am representing a surface using triangle strips, and I am having troubles with lighting. I am calculating the normal for every vertex in the surface (to do smooth shading)…
21 years, 5 months ago
I have been thinking about this for a while, and I think it's really the better explanation, at least when using smooth shading.It's curious, but when using flat shading (in my…
21 years, 5 months ago
Ok, but the problem is that the light moves along with the camera, so it's always behind the camera.So in my case it's like that:The faces that have an angle < 90º are not vi…
21 years, 5 months ago
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See all in DiscussionsI have been thinking about this for a while, and I think it's really the better explanation, at least when …
21 years, 5 months ago
Ok, but the problem is that the light moves along with the camera, so it's always behind the camera.So in …
21 years, 5 months ago
I will try to explain it in other way:If you have this:light-> camera-> |face|--normal-->Then that face shouldn't be lit, right? …
21 years, 5 months ago