21 years, 4 months ago
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'Everything is rotated around the origin, so the sprite is moved to the origin, rotate then moved back tmpmatrix = Matrix.Translation(tmp.Pos.X + 16, tmp.Pos.Y + 16, 1) 'the 16…
21 years, 4 months ago
21 years, 5 months ago
I'm rendering my sprite with this line: arg_sprite.Draw2D(Tex, Pos, Angle, Pos, Color.White) Pos is the current position of the sprite. When I render it, not matter what pos is…
21 years, 5 months ago
Quote:Original post by QboundHi seagulls,the reason is that you have initiated a directX device with the resolution of lets say 800x600. Therefore the middle of the form or pane…
21 years, 5 months ago
21 years, 5 months ago
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See all in Discussions'Everything is rotated around the origin, so the sprite is moved to the origin, rotate then moved back tmpmatrix = …
21 years, 4 months ago
Quote:Original post by QboundHi seagulls,the reason is that you have initiated a directX device with the resolution of lets say …
21 years, 5 months ago
Quote:Original post by paulecoyotepublic void Draw2D( Texture srcTexture, Point rotationCentre, float rotationAngle, Point position, Color color);Your linearg_sprite.Draw2D(Tex, Pos, Angle, Pos, …
21 years, 5 months ago