20 years, 8 months ago
Highlights
I mean the vertex shader outputs a homogenous coordinate in clip-space for the transformed vertex position. Perspective division and clipping is performed automatically post-sha…
20 years, 8 months ago
20 years, 8 months ago
in the directx 9.0 shadowvolume sample,I saw a sector of vertex shader code : void VertShadowVolume( float4 vPos : POSITION, float3 vNormal : NORMAL, out float4 oPos : POSITION…
20 years, 8 months ago
the code set the w zero after world view tranform and before projection transform.the vector after projection transform, it's w component no longerbe 1. does the graphics card s…
20 years, 8 months ago
Latest Activity
I mean the vertex shader outputs a homogenous coordinate in clip-space for the transformed vertex position. Perspective division and clipping …
20 years, 8 months ago
the code set the w zero after world view tranform and before projection transform.the vector after projection transform, it's w …
20 years, 8 months ago
in the directx 9.0 shadowvolume sample,I saw a sector of vertex shader code : void VertShadowVolume( float4 vPos : POSITION, …
20 years, 8 months ago