20 years, 8 months ago
Highlights
Well depending the easyest way to handles this would be just store all tile properties in a seperate array walkable[][] or something. That way when you place a nonwalkable tile…
20 years, 8 months ago
20 years, 8 months ago
When i was working on this i noticed their was little information on the web in regards to creating a C# scripting engine. So i thought i would share some code i trew…
20 years, 8 months ago
Team name : The Avatar Patch Project name : Dark sun Online Brief description : "I live in a world of fire and sand. The crimson sun scorches the life from anything that cra…
20 years, 9 months ago
Team name : The Avatar Patch Project name : Dark sun Online Brief description : "I live in a world of fire and sand. The crimson sun scorches the life from anything that cra…
21 years, 3 months ago
Latest Activity
See all in DiscussionsWell depending the easyest way to handles this would be just store all tile properties in a seperate array walkable[][] …
20 years, 8 months ago
Hey simon10k The two main tile types are indeed walkable and unwalkable, however depending on how you plan to implament …
20 years, 8 months ago
When i was working on this i noticed their was little information on the web in regards to creating a …
20 years, 8 months ago