18 years, 6 months ago
Highlights
18 years, 6 months ago
Quote:the way you're combining the falloff/shadow map results/ambient colour isn't correctCan you give any advices about this one?I know I was doing wrong by using a textur…
18 years, 6 months ago
Hi everyone, Currrently I'm trying to implement soft edged shadows to our new game engine but it seems I'm out of luck and failing... I'm also new to the concept. I've read some…
18 years, 6 months ago
Hi, I've been working on a ogg streaming code that creates another thread locks, the sound buffer and decodes the ogg data into it. It workds perfect while playing onl…
20 years, 5 months ago
Strange, it work with RenderMonkey but in my code it doesn't... The problem is I can't see the vertex's texture coordinates in pixel shader at stages 1,2 and 3...Just t0 works..…
20 years, 11 months ago
Latest Activity
See all in DiscussionsQuote:the way you're combining the falloff/shadow map results/ambient colour isn't correctCan you give any advices about this one?I know I …
18 years, 6 months ago
Ah I see... I think this was a silly question from the start anyway :)I think I was lead to …
18 years, 6 months ago
Quote:Original post by Tim Ingham-DempsterIt looks right to me. How should the shadows change shape when you rotate a light? …
18 years, 6 months ago