18ย years, 7ย months ago
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Community contributions featuredI think lightPos[0] has already been transformed to view space as an optimization to prevent it from being redundantly calculated all the time in the vertex shader for each vertโฆ
18ย years, 7ย months ago
18ย years, 8ย months ago
Why isn't the lightPos[0] in the code below transformed by gl_ModelViewMatrix before the subtraction with the transformed vertex V in the vertex shader code below? uniform vec3โฆ
18ย years, 7ย months ago
When I try and run an OpenGL app in C++ Express it hangs most of the time. What's up with that? [EDIT]I've added more code //----------------------------------------------------โฆ
18ย years, 8ย months ago
Hi y'all, I started a thread on this topic last October (thread is now closed). I'm back to the topic again. I'm starting to think there is no library that can play Vorbisโฆ
18ย years, 10ย months ago
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See all in DiscussionsI think lightPos[0] has already been transformed to view space as an optimization to prevent it from being redundantly calculated โฆ
18ย years, 7ย months ago
Why isn't the lightPos[0] in the code below transformed by gl_ModelViewMatrix before the subtraction with the transformed vertex V in โฆ
18ย years, 7ย months ago
The problem is also in borland turbo C++. I think the problem is the graphics adapter. It's an S3 prosavage/twister โฆ
18ย years, 8ย months ago