20 years, 3 months ago
Highlights
Well, I guess I answered my own question. NO, it does not appear to be possible to to use texture combiners within an FBO. I had all of my TexEnv stuff set up correctly, but whe…
20 years, 3 months ago
20 years, 3 months ago
Hi guys, I'm trying to use multitexturing/combiners within an FBO. I need to interpolate between a pre-render texture copy and a post-render texture copy. Here's some psuedo cod…
20 years, 3 months ago
Hi, trying to use a combination of FBO and texture combiners. Basic principle is: create FBO create textures, attach to FBO loop: first glCopyTexImage2D to get pre-RGBA data int…
20 years, 3 months ago
Well, here's the situation: using nVidia GeForce 6800 Ultra 512MB PCI/e x16 with the 77.77 drivers (yes I tried on a machine with up-to-date drivers too). We're trying some…
20 years, 9 months ago
Latest Activity
See all in DiscussionsWell, I guess I answered my own question. NO, it does not appear to be possible to to use texture …
20 years, 3 months ago
One question I have is this: the TexEnv functions, do they apply to the active texture, or to all textures?
20 years, 3 months ago
Hi guys, I'm trying to use multitexturing/combiners within an FBO. I need to interpolate between a pre-render texture copy and …
20 years, 3 months ago