19 years, 10 months ago
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Community contributions featured19 years, 10 months ago
I wouldn't say that the source engine wouldn't be good for that type of game. it may have been designed for first person shooters but its definitely robust enough for rpgs. it w…
19 years, 10 months ago
although for console programming everyone used the insertion and extraction operators in the istream library. e.g. cout << "hello world" << endl; yet I've never seen…
20 years, 3 months ago
I've been looking at uml software for c++ IDEs and was just curius does anyone acually use or find it useful. I've been looking at it for a few weeks and can see how it could be…
20 years, 7 months ago
shadows are an advanced subject(except with raytracing) with many ways to render them. most use a variation of shadow mapping and a blur shader, or manipulation of a precalculat…
19 years, 10 months ago
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See all in DiscussionsI wouldn't say that the source engine wouldn't be good for that type of game. it may have been designed …
19 years, 10 months ago
shadows are an advanced subject(except with raytracing) with many ways to render them. most use a variation of shadow mapping …
19 years, 10 months ago
visual studio is nice but for some odd reason I like my little dev-c++ ide.(which has been replaced since I …
20 years, 3 months ago