19 years, 9 months ago
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19 years, 9 months ago
19 years, 9 months ago
I have a sprite class which creates a quad and pushes the indeces/vertices into a index/vertexbuffer on init. But how do I change the color each frame? Isn't it bad to recr…
19 years, 9 months ago
Hi! I wonder why my textures are that extremely blurry even when the cam isn't that far away from them. Take a look at it: http://home.arcor.de/suckxez/blurry.jpg I use these se…
19 years, 9 months ago
Hi! I wrote following function to turn GetCursorPos coords to d3d world coords: D3DXMATRIXA16 matProj; D3DXMATRIXA16 matView; D3DXMATRIXA16 matWorld; DEVICE->GetDevice()->…
19 years, 10 months ago
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See all in DiscussionsI have a sprite class which creates a quad and pushes the indeces/vertices into a index/vertexbuffer on init. But how …
19 years, 9 months ago
Quote:Original post by PinguinDudeYour window in the screenshot is larger than 800x600, so directx will most likely resize your rendered …
19 years, 9 months ago
Ok, I've found out that texture are only blurry in windowed mode. They seem to be pretty clear in fullscreen …
19 years, 9 months ago