20 years, 10 months ago
Highlights
You're doing most things correct, but your angles aren't what you think they are. The trig functions are expecting radians instead of degrees. In this case, you need to do an ex…
20 years, 10 months ago
21 years, 2 months ago
It sounds like your matrix has a residual translation in it from before the glPushMatrix().Try something like this:glPushMatrix();glLoadIdentity();glRotatef(rotateZ,0.0f,0.0f,1.…
21 years, 2 months ago
21 years, 3 months ago
While I don't think it is entirely impossible in the future, there are a few reasons I don't think you should hold your breath.First, C# is Microsoft centric. I understand this…
21 years, 3 months ago
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See all in DiscussionsYou're doing most things correct, but your angles aren't what you think they are. The trig functions are expecting radians …
20 years, 10 months ago
It sounds like your matrix has a residual translation in it from before the glPushMatrix().Try something like this:glPushMatrix();glLoadIdentity();glRotatef(rotateZ,0.0f,0.0f,1.0f);leg1(0.0f,0.0f,0.0f
21 years, 2 months ago
While I don't think it is entirely impossible in the future, there are a few reasons I don't think you …
21 years, 3 months ago