20 years, 6 months ago
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Community contributions featured20 years, 6 months ago
Quote:Original post by TessellatorThat said, I don't recall any artifacts.. i'll have to check my code to see what im doing when I get home.TThose artifacts are hard to notice w…
20 years, 6 months ago
Hello, I have a problem with outdoor environment: I need to find lights affecting particular objects. How would I do that with quadtree/octree? Or maybe there are some more suit…
20 years, 5 months ago
I have a problem with templates. Please check this code: template<typename _TPtr, typename _TObj> struct test_t { _TPtr *ptr; _TObj obj; }; typedef test_t<two_t, int>…
20 years, 6 months ago
Hello, I've got a bunch of vertices in viewspace. They are all on the same plane and are forming a convex shape. What I would like to do is to determine which area (boundin…
20 years, 7 months ago
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See all in DiscussionsHello, I have a problem with outdoor environment: I need to find lights affecting particular objects. How would I do …
20 years, 5 months ago
Quote:Original post by TessellatorThat said, I don't recall any artifacts.. i'll have to check my code to see what im …
20 years, 6 months ago
Quote:Original post by TessellatorDividing in the pixel shader solves this problem nicely. :)TOk, but there will still be some issues. …
20 years, 6 months ago