13ย years, 4ย months ago
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Community contributions featured13ย years, 4ย months ago
Here is one nice small snippet. const wchar_t* to_wide( const std::string& strToConvert ) { return std::wstring( strToConvert.begin(), strToConvert.end() ).c_str(); } โฆ
13ย years, 4ย months ago
Hello all, Say I have 300MB of texture loaded, and binded properly, so I have id for all textures. But my system have VRAM of 32MB, and I'm using 300MB textures. The quetsion isโฆ
16ย years, 9ย months ago
Hi all, after some time I decided to move to OpenGL from DirectX, found DevIL for image manipulations, but seems that I cannot find some answers on net. These questions mayโฆ
16ย years, 9ย months ago
Hi all, I'm just curious, is there any possibility to define on server startup, or first login of one user, one class (variable) that is available always to all uโฆ
16ย years, 11ย months ago
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See all in DiscussionsHere is one nice small snippet. const wchar_t* to_wide( const std::string& strToConvert ) { return std::wstring( strToConvert.begin(), strToConvert.end() ).c_str(); } โฆ
13ย years, 4ย months ago
Here is one nice small snippet. const wchar_t* to_wide( const std::string& strToConvert ) { return std::wstring( strToConvert.begin(), strToConvert.end() ).c_str(); } โฆ
13ย years, 4ย months ago
Do you want to use 2D representation or real 3D isometric view? Both of approaches use different kind of programming.
14ย years, 2ย months ago