20 years, 6 months ago
Highlights
Community contributions featuredQuote:Original post by HellRaiZerHere is something that might be interesting to you. This is for DirectX but it could be easily translated to OpenGL if you need it.HellRaiZerTha…
20 years, 6 months ago
20 years, 6 months ago
Does anyone have any idea how Project Offset is doing their motion blur? Have they referenced any public papers or approaches that they've implemented?
20 years, 6 months ago
I'm going crazy. I've tried integrating ODE into a project - just a simple combination of a flat tri mesh for a floor and a box to drop onto it. Everything worked fine unti…
20 years, 11 months ago
One of those boring questions. In an engine/game it is often necessary to open files from various sources: for example it might be desirable to have a certain folder on a H…
21 years, 1 month ago
Latest Activity
See all in DiscussionsQuote:Original post by HellRaiZerHere is something that might be interesting to you. This is for DirectX but it could be …
20 years, 6 months ago
Quote:Original post by JihodgCheck this:GDC2003_OpenGLShaderTricks.pdfas LeGreg said, correct occlusion can be a problem, but as him, I think that if …
20 years, 6 months ago
Quote:Original post by luridcortexThe book "Advanced Game Development With Programmable Graphics Hardware" by Fabio Policarpo & Alan Watt has a …
20 years, 6 months ago