21 years, 4 months ago
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21 years, 4 months ago
21 years, 4 months ago
usualy i would do the following: VolumeTexture->LockBox(0, &LockedBox, NULL, D3DLOCK_DISCARD)); memcpy(LockedBox.pBits, buffer, size); VolumeTexture->UnlockBox(0); when Vo…
21 years, 4 months ago
Quote:Original post by aleksandarit seems that texture is placed in motherboard's memory, and then when unlocked it is slowely (150MBps) transfered to graphic card.slow transfer…
21 years, 4 months ago
Quote:Original post by ace_lovegroveThe only way you can really speed this kind of thing up is by finding out the bottlenecks on the target machine and making it so th…
21 years, 4 months ago
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See all in DiscussionsQuote:Original post by aleksandarit seems that texture is placed in motherboard's memory, and then when unlocked it is slowely (150MBps) …
21 years, 4 months ago
Quote:Original post by ace_lovegroveThe only way you can really speed this kind of thing up is by finding out the …
21 years, 4 months ago
ok, i'll try to clarify.D3DDevice->CreateVolumeTexture(w, h, d, 1, D3DUSAGE_DYNAMIC, D3DFMT_L8, D3DPOOL_DEFAULT, &VolumeTexture;, NULL);since i'm using D3DUSAGE_DYNAMIC, i will be changing …
21 years, 4 months ago