20 years, 10 months ago
Highlights
20 years, 10 months ago
20 years, 10 months ago
Hi all, I try to understand some issues about "Render to vertex buffer" (ATI): 1. Is R2VB possible for both DX and OpenGL? 2. Are there some examples in the net? 3. If not, then…
20 years, 10 months ago
Hi everybody, Given a D3DXMesh, I can retrieve the number of faces calling mesh->GetNumFaces(). But how can I retrieve the 3 vertex positions for each face? Thank you in adva…
21 years, 3 months ago
Hi everybody, Is there in directx something like GL_EXT_multi_draw_arrays or GL_NV_primitive_restart, i.e. drawing more triangle-fans per single call? Thank you in advance, Diego
21 years, 3 months ago
Latest Activity
See all in DiscussionsHence the ATI argumentation, that they provide an alternative to Vertex Texture Fetch, is wrong and ridiculous: they do NOT …
20 years, 10 months ago
So we could wait for long (or at least indefinite) time?...I can't understand... the ATI group declared that this feature …
20 years, 10 months ago
I searched through the net during the whole afternoon, without big success...Several people talk about it, but no one give …
20 years, 10 months ago