17 years, 7 months ago
Highlights
No blending and the scaling of 256 to 255 won't really change much it goes from a %0.390 accuracy to %0.392 but you are right I'm losing that in doing 256.
17 years, 7 months ago
Say you have 2 values you want to compress into a 8 bit shader color output. I'm at a loss as to the best way to do it. I've tried this (Value1 and Value2 are values between 0 -…
17 years, 8 months ago
The game design nor any real artwork has been created. However large portions of the technical game/engine side are complete. Complete: -Raknet is in place as networking API and…
21 years, 4 months ago
Latest Activity
No blending and the scaling of 256 to 255 won't really change much it goes from a %0.390 accuracy to …
17 years, 7 months ago
Say you have 2 values you want to compress into a 8 bit shader color output. I'm at a loss …
17 years, 8 months ago
The game design nor any real artwork has been created. However large portions of the technical game/engine side are complete. …
21 years, 4 months ago