21 years, 1 month ago
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21 years, 1 month ago
I can't really post it.Right now, I'm using the "pure" start and end point of the triangle scanline to calculate texture coordinates, which causes ugly zipper aliasing. In order…
21 years, 1 month ago
I inherited some code for a fixed-point rendering, and determined that the clipping process adds a lot of jitter because the clipped points it adds aren't exactly on the fr…
20 years, 11 months ago
I inherited some code with a lot of things #ifdef'd out that I just want to get rid of permanently. Is there a way to do this automatically without preprocessing everything (I w…
21 years, 1 month ago
I am working on a software renderer for a very limited platform, and I find myself having to make approximations that cause a lot of artifacts. I feel like I need to go bac…
21 years, 1 month ago
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See all in DiscussionsI inherited some code for a fixed-point rendering, and determined that the clipping process adds a lot of jitter because …
20 years, 11 months ago
I inherited some code with a lot of things #ifdef'd out that I just want to get rid of permanently. …
21 years, 1 month ago
I can't really post it.Right now, I'm using the "pure" start and end point of the triangle scanline to calculate …
21 years, 1 month ago