21ย years, 5ย months ago
Highlights
Community contributions featured21ย years, 5ย months ago
Why is GameDev doing this to me?!Well, the upper post was, naturally, from me.. And here is the missing linksImage 1Image 2
21ย years, 5ย months ago
Guess the subject says it all. I want to render a polygon (or polygons =), and wherever it is drawn, it will set the depth buffer to ZFar. (How) can i do this using native OpenGโฆ
21ย years, 5ย months ago
Hi! This is what i want to do: //The class... template <char *parameter> class Test { public: void print() {cout << parameter << endl;}; }; ...And in the mainโฆ
22ย years, 3ย months ago
I got a class variable inside a lib file, which does things in it's constructor which is important for the program (Don't ask why, it's legit). The problem is though that the coโฆ
22ย years, 3ย months ago
Latest Activity
See all in DiscussionsWhy is GameDev doing this to me?!Well, the upper post was, naturally, from me.. And here is the missing linksImage โฆ
21ย years, 5ย months ago
Eric, The problem is that i do not want to remove ALL depth buffer data, only reset it in the โฆ
21ย years, 5ย months ago
This is just an update, in case other need to use this as well...do NOT use glDepthRange(1.0,1.0) !! I did โฆ
21ย years, 5ย months ago