17ย years, 8ย months ago
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Community contributions featuredThanks for all ideas, i'll try implementing context approach NotAYakk suggested.I don't think that storing created objects in the creator is a good idea, it makes many things haโฆ
17ย years, 8ย months ago
Hi, I have a design problem whith objects that create other objects. For example a player that shoots bullets, should create them and add to the scene, particle emmiter should aโฆ
17ย years, 8ย months ago
18ย years ago
Hi, I have a problem with putting my polymorphic classes into separate files. When i put declaration and definition of deriving class into diferent files then base class i get:โฆ
18ย years, 11ย months ago
Hi, I've been working on my game and realised that hardcoding and simple data files are not enough. I tried to avoid hardcoding as much as i could but i found it difficultโฆ
19ย years ago
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See all in DiscussionsThanks for all ideas, i'll try implementing context approach NotAYakk suggested.I don't think that storing created objects in the creator โฆ
17ย years, 8ย months ago
Hi, I have a design problem whith objects that create other objects. For example a player that shoots bullets, should โฆ
17ย years, 8ย months ago
Some people already suggested using if/else, why do you persist on the switch thing? Simply put: You CANNOT do this โฆ
18ย years ago