For example, for both Unity and Ogre3D, renderer(Renderable) and material is, in fact, same. (linked tightly) Is there any engine in which renderer and material are separated? (…
16 years, 8 months ago
For example, for both Unity and Ogre3D, renderer(Renderable) and material is, in fact, same. (linked tightly) Is there any engine in which renderer and material are separated? (…
16 years, 8 months ago
17 years, 1 month ago
Thank you!I've read some papers from relief map to steep parallax map.It seems that the key point for reality is to find the correct point and simulate curvature.Very interestin…
17 years, 1 month ago
In ATI's paper, Dynamic Parallax Occlusion Mapping with Approximate Soft Shadow, I found something strange. Sampling rate equation is n = n_{min} + N\cdot V(n_{max}-n_{min}). Bu…
17 years ago
How parallax(relief) map is created? Is there any method generating parallax map from complex polygons? Of course, orthogonal rendering and depth buffer can do this. (with cube)…
17 years, 1 month ago
18 years, 4 months ago
For example, for both Unity and Ogre3D, renderer(Renderable) and material is, in fact, same. (linked tightly) Is there any engine …
16 years, 8 months ago
In ATI's paper, Dynamic Parallax Occlusion Mapping with Approximate Soft Shadow, I found something strange. Sampling rate equation is n …
17 years ago
How parallax(relief) map is created? Is there any method generating parallax map from complex polygons? Of course, orthogonal rendering and …
17 years, 1 month ago
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