20 years, 9 months ago
Highlights
Lately many people have suggested that exact same method of using the vertex’s as the input for the noise function and letting opengl interpolate the verticis colours. Now this…
20 years, 9 months ago
Well, I think the title of this post says it all. So, what is a PBuffer? What are the advanages of using one? What are the Disadvantages? How it is used? Why is it used? I'…
20 years, 8 months ago
No one seems to submit code/demo's to be hosted at nehe anymore, makes me a little sad. Anyway, I was very excited by the new "knights" demo Here. I know Simon used the ste…
20 years, 8 months ago
I am aware that common hardware requires the height and width of a texture to be a power of two, eg 8, 64, 512 etc. So I can have a texture of size 8 X 8 or 512 X 512. But can I…
20 years, 8 months ago
21 years, 4 months ago
Latest Activity
See all in DiscussionsWell, I think the title of this post says it all. So, what is a PBuffer? What are the advanages …
20 years, 8 months ago
No one seems to submit code/demo's to be hosted at nehe anymore, makes me a little sad. Anyway, I was …
20 years, 8 months ago
I am aware that common hardware requires the height and width of a texture to be a power of two, …
20 years, 8 months ago