19 years, 7 months ago
Highlights
Thanks for the replies! It sounds like if I am going to use selection from a single point that shooting rays with octrees is the way to go. However, this is for a sculpting app…
19 years, 7 months ago
I am currently using back-buffer selection with vertex arrays to select vertices and faces on a 50,000+ quad mesh. It's running a bit slow (maybe because of glReadPixels?),…
19 years, 7 months ago