So I'm working on converting my application to use HDR rendering. The first thing that needs to be done is to start working with floating point FBOs. I'm already rendering…
16 years, 1 month ago
So I'm working on converting my application to use HDR rendering. The first thing that needs to be done is to start working with floating point FBOs. I'm already rendering…
16 years, 1 month ago
18 years, 6 months ago
Quote:Original post by kuroiorandaSecondly, if the vector actually destroys and reconstructs objects everytime it needs to resize instead of just copying the memory, how are the…
18 years, 6 months ago
18 years, 6 months ago
So I've been working on a program that tests out a slew of directional shadow mapping techniques. I have uniform working great, and now I'm trying Perspective. But it's not…
18 years, 8 months ago
So lets say, in my scene, I am in Frustum space, such that the very center of the view frustum is at the origin, and the far/near planes align with the +/- Z direction. Lets say…
19 years ago
So I'm working on converting my application to use HDR rendering. The first thing that needs to be done is …
16 years, 1 month ago
Quote:Original post by kuroiorandaSecondly, if the vector actually destroys and reconstructs objects everytime it needs to resize instead of just …
18 years, 6 months ago
The center part of an object in Blender is the pink dot you see. Coordinates are relative to this. If …
18 years, 6 months ago
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