16 years, 4 months ago
Highlights
Community contributions featuredJust check out the march of the froblins demo paper by AMD, has HLSL for question #4.
16 years, 4 months ago
17 years, 8 months ago
I'm trying to find implementation details on how to calculate pixel coverage (the area of the pixel covered by the triangle) when rasterizing triangles in software. I did s…
17 years, 8 months ago
Has anyone tried using 2 user clip planes on top of normal scissor rect to make a 3d scissor during light/shadow passes? OpenGL has a depth bounds test extension which basi…
19 years, 3 months ago
>I assume you use this for some sort of AA?It's for a lightmapper, when using low resolution lightmaps I end up with multiple triangles per texel. I want to know how to weigh…
17 years, 8 months ago
Latest Activity
See all in DiscussionsJust check out the march of the froblins demo paper by AMD, has HLSL for question #4.
16 years, 4 months ago
>I assume you use this for some sort of AA?It's for a lightmapper, when using low resolution lightmaps I end …
17 years, 8 months ago
I'm trying to find implementation details on how to calculate pixel coverage (the area of the pixel covered by the …
17 years, 8 months ago