6ย years, 10ย months ago
Highlights
Community contributions featuredThanks to all the suggestions and help, the issue is finally fixed. I basically built the tangent and two bi-normals, and used these last to calculate the new ring points at eacโฆ
6ย years, 10ย months ago
6ย years, 10ย months ago
Hello, I have a spline and I'd like to generate connected tubes along the path. I've followed the method explained here ("building two perpendicular vectors which are added to eโฆ
6ย years, 10ย months ago
Hello, I need to pick the model (local coordinates) when I click on an object on screen. I'm using the following code to get the world coordinates: glLoadIdentity(); // Resets Tโฆ
7ย years, 4ย months ago
Hello, I'd like some suggestions and pointers about what approach I could take for this specific matter. I basically have a line made of n points (well, a hair): when I move oneโฆ
7ย years, 5ย months ago
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See all in DiscussionsThanks to all the suggestions and help, the issue is finally fixed. I basically built the tangent and two bi-normals, โฆ
6ย years, 10ย months ago
Thank you very much for all the help, really. You are right, I need to visually debug what's going on, โฆ
6ย years, 10ย months ago
Thank you very much @Zakwayda and @JoeJ, but honestly I have difficulties understanding all the code posted in the link โฆ
6ย years, 10ย months ago