14 years, 2 months ago
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14 years, 2 months ago
I am rendering large terrain (65km x 65km) at 8m height resolution and 1m triangle resolution by sampling height with bi-cubic interpolation. I've been experimenting but hav…
14 years, 2 months ago
[quote name='colinhect' timestamp='1342549792' post='4960099'] After a quick skim this seems like a similar idea as mega texturing. The problem is that I…
14 years, 2 months ago
Thanks for the replies. Google: Texture Mipmap Quadtree You may find this to be a good read: http://www.realityprime.com/articles/how-google-earth-really-works After a quick ski…
14 years, 2 months ago
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See all in Discussions[quote name='colinhect' timestamp='1342549792' post='4960099'] After a quick skim this seems like a similar idea as mega texturing. The problem is …
14 years, 2 months ago
Thanks for the replies. Google: Texture Mipmap Quadtree You may find this to be a good read: http://www.realityprime.com/articles/how-google-earth-really-works After a …
14 years, 2 months ago
Thanks for the input. The main advantage of megatextures is that you can keep a small portion of a very …
14 years, 2 months ago