16ย years, 4ย months ago
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Community contributions featuredwow, sure which I heard of s&p; before now...With a little culling, I think that will actually be suitable for my needs! Thanks
16ย years, 4ย months ago
16ย years, 5ย months ago
Heyo, I have a quick question about getting a camera moving the way I want. So, what I want my camera to do is to be able to move on x,y,z axis (glTranslatef) and rotate &#โฆ
16ย years, 3ย months ago
So, I've been thinking about a data structure to hold all the units in my game. The overriding prerogative is O(1) checking to see if an enemy unit is right next to a particularโฆ
16ย years, 4ย months ago
I've used OpenGL before, but only in immediate mode. It was a fairly intuitive: glBegin(..) //Transformations.. //Draw textured quad glEnd() For each sprite. But this doesnโฆ
16ย years, 5ย months ago
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See all in DiscussionsHeyo, I have a quick question about getting a camera moving the way I want. So, what I want my โฆ
16ย years, 3ย months ago
wow, sure which I heard of s&p; before now...With a little culling, I think that will actually be suitable for โฆ
16ย years, 4ย months ago
So, I've been thinking about a data structure to hold all the units in my game. The overriding prerogative is โฆ
16ย years, 4ย months ago