13ย years, 10ย months ago
Highlights
Community contributions featuredLet's say I have three classes. 1. Player 2. GameScene 3. CameraController The GameScene create the Player and the CameraController. Both are unique_ptr in the GameScene. Thโฆ
13ย years, 10ย months ago
13ย years, 10ย months ago
I get the concept (Or I think I do) but I still have couple of question on the technical side of unique_ptr. 1. When you declare a unique_ptr as a class variable, you don'tโฆ
13ย years, 10ย months ago
I'm uncertain about how Shaders are "tied" to the game. Let's say I have a Specular lighting Shader. It probably have lightsource's parameters. (Direction,โฆ
13ย years, 10ย months ago
Currently working on a "Platformer" type game on Windows phone 7. I'm having problem with the "Input" part of the development. For the phone the game wilโฆ
14ย years, 8ย months ago
Latest Activity
See all in DiscussionsLet's say I have three classes. 1. Player 2. GameScene 3. CameraController The GameScene create the Player and the CameraController. โฆ
13ย years, 10ย months ago
1. You don't have to delete it 3. because then some other function can't get a copy of your pointer โฆ
13ย years, 10ย months ago
I get the concept (Or I think I do) but I still have couple of question on the technical side โฆ
13ย years, 10ย months ago