Hello everyone!Here is what I have so far:I take a Quake3 BSP file and load it up. The whole level is treated as a polygon soup and is reorganized by texture ID. So there is now…
16 years ago
Hello everyone!Here is what I have so far:I take a Quake3 BSP file and load it up. The whole level is treated as a polygon soup and is reorganized by texture ID. So there is now…
16 years ago
17 years ago
Hi Oliii,Just to let you know, I implemented it (using a lot of the code you provided as the basis), but I got it going (after numerous self-imposed bugs got cleared out)! I am…
17 years ago
17 years ago
Hi All, I have followed the article on the good old flipcode (can't believe how long its been since the forums were up) regarding the collision detection (URL: http://www.f…
17 years ago
Hey everyone. So, I have all the basic functionality of the engine worked out (window, video, scripting, models, physics, etc), now I need a client/server model to get everythin…
17 years, 10 months ago
Hello everyone!Here is what I have so far:I take a Quake3 BSP file and load it up. The whole level …
16 years ago
Hi Oliii,Just to let you know, I implemented it (using a lot of the code you provided as the basis), …
17 years ago
Hi Stephen_T,I think Oliii is right - come to think of it, each object would need at least 2 axes …
17 years ago
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