20 years, 3 months ago
Highlights
The way you approach it would depend on what you want to do. Basically you should write all your bitmap data to binary files. Only the part you want to display on…
20 years, 3 months ago
21 years ago
I'm trying to draw a shape using an alpha map. The shape can be filled with a color a gradient or anything else. In order to do this I'm using a custom buffer X * Y (RGBA). In o…
21 years ago
I'm working on a opengl-based gui system. I'm now trying to draw text. I realize there is a ** about this in the faq, but my approach is a bit different. I have my own cust…
21 years, 2 months ago
Quote:Original post by Rasmadrakcheck out auxilary buffers...and btw, if you read from the backbuffer, it wont get messed up. :)reading not, but drawing on it will mess it…
21 years ago
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See all in DiscussionsThe way you approach it would depend on what you want to do. Basically you should write all your bitmap …
20 years, 3 months ago
Quote:Original post by Rasmadrakcheck out auxilary buffers...and btw, if you read from the backbuffer, it wont get messed up. :)reading …
21 years ago
Unfortunately it could be possible that I'm already using the backbuffer during such an operation. I don't want to mess …
21 years ago